Showing off Houdini Terrain, instanced asset scattering, procedurally created rocks, and a flowmap made in Houdini – all integrated using Houdini Engine in Unreal 4

Technical Art Director (Procedural Tools, Open World Environments, VFX)
Showing off Houdini Terrain, instanced asset scattering, procedurally created rocks, and a flowmap made in Houdini – all integrated using Houdini Engine in Unreal 4