Procedural Cyberpunk Buildings made in Houdini. Shaders made in Substance Painter. Integrated into Unreal 4 using Houdini Engine

Technical Art Director (Procedural Tools, Open World Environments, VFX)
Procedural Cyberpunk Buildings made in Houdini. Shaders made in Substance Painter. Integrated into Unreal 4 using Houdini Engine