This is one of the talks I gave at the Montreal Houdini User Group we hosted at Behaviour on June 12 2019. This talk is about a simple Level Generator I worked on for a prototype with a Creative Director

Technical Art Director (Procedural Tools, Open World Environments, VFX)
This is one of the talks I gave at the Montreal Houdini User Group we hosted at Behaviour on June 12 2019. This talk is about a simple Level Generator I worked on for a prototype with a Creative Director