Simple workflow I set up to generate a heightfield-based Terrain, generate masks procedurally, scatter foliage procedurally and automatically pipe into an Unreal 4 Landscape Material. Made in 2018 before I started working as a Technical Artist

Technical Art Director (Procedural Tools, Open World Environments, VFX)
Simple workflow I set up to generate a heightfield-based Terrain, generate masks procedurally, scatter foliage procedurally and automatically pipe into an Unreal 4 Landscape Material. Made in 2018 before I started working as a Technical Artist