I was the main technical artist working on the Black Sprawl for Rainbow Six: Extraction. I generated all the data and metadata procedurally to help bring the Black Sprawl to life.

Technical Art Director (Procedural Tools, Open World Environments, VFX)
I was the main technical artist working on the Black Sprawl for Rainbow Six: Extraction. I generated all the data and metadata procedurally to help bring the Black Sprawl to life.