Simple Procedural Dungeon Prototype I set up in 2018 before I had started working as a Technical Artist
Procedural Cyberpunk Buildings
Procedural Cyberpunk Buildings made in Houdini. Shaders made in Substance Painter. Integrated into Unreal 4 using Houdini Engine
Houdini Road Tool First Pass
My first go at a Procedural Road Tool made in Houdini. Inspired by the brilliant Houdini artists who worked on Ghost Recon: Wildlands. Integrated into Unreal 4 using Houdini Engine.
Houdini Level Building Tools
Showing off Houdini Terrain, instanced asset scattering, procedurally created rocks, and a flowmap made in Houdini – all integrated using Houdini Engine in Unreal 4
Explosion with Destruction Simulation Test
My first ever realised project using Houdini. Explosion Sprites created in Houdini and set up in Unreal 4’s particle system editor, Cascade. Rock meshes made procedurally in Houdini. Destruction Simulation made in Houdini and exported as an FBX. Special Thanks to my buddy Nick T for modelling the building and letting me blow it up!
