My first go at a Procedural Road Tool made in Houdini. Inspired by the brilliant Houdini artists who worked on Ghost Recon: Wildlands. Integrated into Unreal 4 using Houdini Engine.

Technical Director (Procedural, Open World, VFX)
My first go at a Procedural Road Tool made in Houdini. Inspired by the brilliant Houdini artists who worked on Ghost Recon: Wildlands. Integrated into Unreal 4 using Houdini Engine.